 |
 |
 |
 |
 |
Home News Discord About |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Community/links: |
 |
Pre Alpha 0.1 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
CLICK HERE TO PLAY |
 |
 |
 |
 |
 |
 |
 |
 |
 |
RELEASE NOTES: |
 |
 |
 |
-------
[THANK YOU FOR CHECKING OUT THE CHITIN::A.D PRE ALPHA 0.1
ONLINE MULTIPLAYER DEMO!]
///
[BELOW IS A LIST OF THINGS I COULD NOT FIX IN THIS
VERSION DUE TO TIME RESTRICTIONS. PLEASE NOTE THAT THESE
BUGS HAVE BEEN CATALOGED AND WILL BE FIXED IN UPDATES!
NEWS ABOUT UPDATE PROGRESS WILL BE MOST EASILY AVAILIBLE
ON MY DISCORD SERVER!]
------- |
 |
 |
/// |
 |
KNOWN BUGS/ISSUES:
[If you see anything break, and/or are not sure about it,
please tell me in our Discord server! Please keep in mind,
this is a test to find the UNKNOWN bugs.]
--The inventory destroys items if picked up while
inventory is full, the function that checks for full
inventories on clients is currently BUSTED and loops the
entire client inventory, filling it with any picked up
item. This functions correctly in single player/as the
server but for now the function is entirely removed to
until I can fix it.
--You may experience graphical errors (likely half baked
HLOD and some pop-in)
--The day/night cycle does not replicate yet
--You may experience overlooked replication errors, likely
audio bugs because it is
hard to test audio on a single machine. I'll be using
this test to make an overall
checklist.
--Harvestmen do not have footstep sounds yet, and the
animation is janky. I prototyped
them with the procedural system from Chitin, but here I
will later replace it with a
traditional animation blueprint.
--The mini-map is disabled until I can make it
A. read the map fully orthographically (it cuts off at
certain z heights) and
B. Replicate it and optimize it in multiplayer.
--Auto retaliation is broken. You will play the attack
animation, but you will not
damage an opponent in PVP until you select attack.
--It it currently possible to attack yourself, so be
careful when clicking.
--Stacks/duplicate items do not currently drop on death.
--Some Yuuli is dropped but stays in your inv upon death.
Easy fix, just doesn't matter right now.
--Item stack numbers stay visible in inventory after
death. You can just place a new item in that slot if you
would like to clear/reset it.
--There is no data saving yet, so once you
disconnect/quit, your player resets
--Some trees have the wrong material/shader, meaning some
have wobbly bark (leaf shader) and some are blurry
instead of pixelated (wrong texture with filtering)
--Combat/armour values and calculations are WIP. Health
values may sometimes go up randomly in combat, if someone
out there is an expert in RPG formulas please message
me lol.
--On rare occasions, attacking sometimes does not work.
Not sure what causes this, probably some kind of sync
issue. It may be related to existing attack states, but
again, no clue and it is rare. If this happens,
reconnecting should fix the issue. |
 |
/// |
 |
DESIRED FEATURES FOR FUTURE UPDATES:
[FEEL FREE TO FIGHT OVER WHICH FEATURES YOU WOULD LIKE TO
SEE FIRST IN THE DISCORD!! THE TOP 5 MOST SUGGESTED WILL
BE ADDED TO THE NEXT UPDATE!!]
--Fixes for above problems obviously
--Better looking menus with more polished buttons and
other UI elements. Still
experimenting with UI style overall.
--More geometry, natural structures and cities/towns with
new buildings and perhaps some new foliage.
--Interiors
--Player domiciles (pending interiors, player data)
--Build/decorate mode
--NPCs/Caravans
--Audio settings and other QOL settings
--Additional Music
--Storage containers
--Stores/trading/a general use for Yuuli
(pending storage containers, player data)
--Skill progression/potential new skills
(pending player data)
--Adding WIP weapons and equipment
--Tech specific equipment
--Chat logging and basic server tools
(pending player data)
--Player Data
--Play in browser (on my website or new dedicated domain)
--More SFX
--Cleaned up player skin textures
--New animations for new actions/attacks
--Emotes
--Bowguns |
 |
/// |
 |
NOTES FOR CURRENT GAMEPLAY:
--To play on the official server, click on
"join Holy Realm"
--To play solo, click "Singleplayer"
--Starting and joining custom sessions is WIP and MAY or
MAY NOT work. You will have to port forward, and joining
can be done through [~ open (IP)] in the console, as the
browser (outer realms) is a WIP. |
 |
/// |
 |
CURRENT/PLANNED SKILLS/TRAITS:
--Fishing
--Martial arts
--Marksmanship
--Sharp weapons
--Blunt weapons
--Armed melee
--Blocking/shields
--Strength
--Defence
--Max health
--Max battery
--Tech
--Ozone bending
--Tools
--Hacking/computers
--Lockpicking
--Mining
--Smithing
--Agility (max run speed, also capped by species
limitations as well as armour weight)
--Bounty
--Faction relations
--Appearance of: (disguise)
--Crafting
--Cooking
--Herbalism
--Faith (sometimes aligned with faction)
--Medicine
--Stealth
--Cooking
--Hunting
--Social stature
--Total Excai (XP) |
 |
 |
<© COPYRIGHT SPINE SOFTWARE AND SVEN K 2025> |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|