Pre Alpha 0.2::
Community/links::
RELEASE NOTES::
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[THANK YOU FOR CHECKING OUT THE CHITIN::A.D PRE ALPHA 0.2 ONLINE/SINGLE PLAYER DEMO!]
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[BELOW IS A LIST OF FIXES, ADDITIONS, NEW BUGS AND NOTES. THIS UPDATE IS PRETTY OMNIBUS, HOWEVER MUCH OF THE FOCUS HAS BEEN ON QUALITY OF LIFE FIXES, SINCE PLAY TESTING DRIVES ME CRAZY WITHOUT ADRESSING IT! SORRY IT TOOK SO LONG! BETTER LATE THAN NEVER THOUGH!]
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FIXES:
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>Fixed enemy within bug (self attack)
>Fixed inventory click-through bug (or at least improved, in rare cases where other UI elements or collisions
conflict with the main HUD this may still occur.)
>Fixed annoying start area door and replaced with new door entity
>More map and loading optimizations
>server optimimizations
>Fixed previously unknown inventory bugs with dropping and stacking/crafting in certain scenarios
>Re-programmed Yuuli to function as an actual object with unique dynamic stack sizes
>Enabled ambisonic music generator
>Fixed armour audio replication somewhat (could hear other player's clanking on own player before)
>Converted all item references into a sruct table that contains all important data, Such as
name, icon, price etc. Prices also have regional variation.
>Fixed a bunch of other crap I'm probably forgetting
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ADDITIONS:
-----
>Added new click screen effects
>Added new right click menu options
>Added better functioning dynamic door entity that adapts animation to type (hatch, upright)
>Added functional containers with variable sizes/types
>Added storefronts
>Added UI interaction for hydroponics tank
>Added new map areas and interiors
>Added mining skill mechanics
>Added WIKI Button to the top right of the HUD that allows players to get a link to the wiki page for anything clicked after
>Created item table struct that properly catagorized every item in the game with info like price, icon and name tag.
>Added character data saving that works locally or online
>Added player homes that can be purchased
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Added the following items/entities:
-Mudworm (stackable, 16)
-Fried Mudworm
-Coal ore
-Salt rock
-Tin ore
-Copper ore
-Iron ore
-Therite ore
-Yuulite ore
-Old world mining hammer
-Reforged mining hammer
-Bronze mining pick
-Iron mining pick
-Straw hat
-Joseph Mother
-Gobi mushroom (stackable, 16)-Rejali seeds (stackable, 16)
-Tube light
-Inheritos's cutlass
-Inheritor's shield
-Empty sachet (stackable, 16)
-Seed Extractor
-Iron ingot
-Bronze ingot
-Copper ingot
-Tin ingot
-Scrap metal
-Scrap ingot
-Forge that lets you smelt ores into ingots
-Smithing station with new and unique crafting recipes
--
Added emotes UI tab with following animations:
-Cross arms (pose, goes away when weapon is drawn and cannot be used with draw weapon turned on.)
-Sultic prayer
-Amenic prayer
-Chastic prayer
--
Added Skills UI tab with following icons/skill placeholders:
-Battery capacity
-Bladed weapons
-Blunt weapons
-Bounty hunting
-Computers/hacking
-Cooking
-Crafting
-Defence
-Disguise
-Endurance
-Faith
-Fishing
-Herbalism
-Hunting
-Lock picking
-Marksmanship
-Martial arts
-Max health
-Mechanics
-Medicine
-Mining
-Shields and blocking
-Smithing
-Smuggling
-Social stature
-Stealth
-Strength
-Technology
-Tools
--
Added/updated crafting recipes for the following items:
-Sustenance Cube
-Reforged Mining Hammer
-Bronze Mining Pick
-Iron Mining Pick
-Rejali Seeds
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KNOWN BUGS/ISSUES:
-----
>Inventory total Yuuli count may sometimes appear incorrect, This is purely cosmetic and can be fixed by dropping all stacks and
picking them back up if desired.
>Player clothing materials may sometimes not sync with for clients, this is purely cosmetic and can be fixed by re-applying clothing.
>You may sometimes accidentally attack store fronts when clicking around after interacting with one.
>Ambisonics may very rarely overlap innapropriately/too soon.
>Player movement sounds currently do not replicate properly to other clients
>There is a chance that I missed/incorrectly edited one or two of the wiki pages as there are a lot of them, and
they are all brand new. So please, let me know if you see one.
>TEMPORARILY disabled ability to play as Harvestmen. Controversial, I know. But a lot of time went to fixing/adding other
important content, so hopefully they will be re-added in the next update when I can give them proper animations/unify the rig with human one.
[THANK YOU FOR CHECKING OUT THE CHITIN::A.D PRE ALPHA 0.2 ONLINE/SINGLE PLAYER DEMO!]
///
[BELOW IS A LIST OF FIXES, ADDITIONS, NEW BUGS AND NOTES. THIS UPDATE IS PRETTY OMNIBUS, HOWEVER MUCH OF THE FOCUS HAS BEEN ON QUALITY OF LIFE FIXES, SINCE PLAY TESTING DRIVES ME CRAZY WITHOUT ADRESSING IT! SORRY IT TOOK SO LONG! BETTER LATE THAN NEVER THOUGH!]
-------
-----
FIXES:
-----
>Fixed enemy within bug (self attack)
>Fixed inventory click-through bug (or at least improved, in rare cases where other UI elements or collisions
conflict with the main HUD this may still occur.)
>Fixed annoying start area door and replaced with new door entity
>More map and loading optimizations
>server optimimizations
>Fixed previously unknown inventory bugs with dropping and stacking/crafting in certain scenarios
>Re-programmed Yuuli to function as an actual object with unique dynamic stack sizes
>Enabled ambisonic music generator
>Fixed armour audio replication somewhat (could hear other player's clanking on own player before)
>Converted all item references into a sruct table that contains all important data, Such as
name, icon, price etc. Prices also have regional variation.
>Fixed a bunch of other crap I'm probably forgetting
-----
ADDITIONS:
-----
>Added new click screen effects
>Added new right click menu options
>Added better functioning dynamic door entity that adapts animation to type (hatch, upright)
>Added functional containers with variable sizes/types
>Added storefronts
>Added UI interaction for hydroponics tank
>Added new map areas and interiors
>Added mining skill mechanics
>Added WIKI Button to the top right of the HUD that allows players to get a link to the wiki page for anything clicked after
>Created item table struct that properly catagorized every item in the game with info like price, icon and name tag.
>Added character data saving that works locally or online
>Added player homes that can be purchased
--
Added the following items/entities:
-Mudworm (stackable, 16)
-Fried Mudworm
-Coal ore
-Salt rock
-Tin ore
-Copper ore
-Iron ore
-Therite ore
-Yuulite ore
-Old world mining hammer
-Reforged mining hammer
-Bronze mining pick
-Iron mining pick
-Straw hat
-Joseph Mother
-Gobi mushroom (stackable, 16)-Rejali seeds (stackable, 16)
-Tube light
-Inheritos's cutlass
-Inheritor's shield
-Empty sachet (stackable, 16)
-Seed Extractor
-Iron ingot
-Bronze ingot
-Copper ingot
-Tin ingot
-Scrap metal
-Scrap ingot
-Forge that lets you smelt ores into ingots
-Smithing station with new and unique crafting recipes
--
Added emotes UI tab with following animations:
-Cross arms (pose, goes away when weapon is drawn and cannot be used with draw weapon turned on.)
-Sultic prayer
-Amenic prayer
-Chastic prayer
--
Added Skills UI tab with following icons/skill placeholders:
-Battery capacity
-Bladed weapons
-Blunt weapons
-Bounty hunting
-Computers/hacking
-Cooking
-Crafting
-Defence
-Disguise
-Endurance
-Faith
-Fishing
-Herbalism
-Hunting
-Lock picking
-Marksmanship
-Martial arts
-Max health
-Mechanics
-Medicine
-Mining
-Shields and blocking
-Smithing
-Smuggling
-Social stature
-Stealth
-Strength
-Technology
-Tools
--
Added/updated crafting recipes for the following items:
-Sustenance Cube
-Reforged Mining Hammer
-Bronze Mining Pick
-Iron Mining Pick
-Rejali Seeds
-----
KNOWN BUGS/ISSUES:
-----
>Inventory total Yuuli count may sometimes appear incorrect, This is purely cosmetic and can be fixed by dropping all stacks and
picking them back up if desired.
>Player clothing materials may sometimes not sync with for clients, this is purely cosmetic and can be fixed by re-applying clothing.
>You may sometimes accidentally attack store fronts when clicking around after interacting with one.
>Ambisonics may very rarely overlap innapropriately/too soon.
>Player movement sounds currently do not replicate properly to other clients
>There is a chance that I missed/incorrectly edited one or two of the wiki pages as there are a lot of them, and
they are all brand new. So please, let me know if you see one.
>TEMPORARILY disabled ability to play as Harvestmen. Controversial, I know. But a lot of time went to fixing/adding other
important content, so hopefully they will be re-added in the next update when I can give them proper animations/unify the rig with human one.