Pre Alpha 0.1::
Community/links::
RELEASE NOTES::
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[THANK YOU FOR CHECKING OUT THE CHITIN::A.D PRE ALPHA 0.1 ONLINE MULTIPLAYER DEMO!]
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[BELOW IS A LIST OF THINGS I COULD NOT FIX IN THIS VERSION DUE TO TIME RESTRICTIONS. PLEASE NOTE THAT THESE BUGS HAVE BEEN CATALOGED AND WILL BE FIXED IN UPDATES! NEWS ABOUT UPDATE PROGRESS WILL BE MOST EASILY AVAILIBLE ON MY DISCORD SERVER!]
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[THANK YOU FOR CHECKING OUT THE CHITIN::A.D PRE ALPHA 0.1 ONLINE MULTIPLAYER DEMO!]
///
[BELOW IS A LIST OF THINGS I COULD NOT FIX IN THIS VERSION DUE TO TIME RESTRICTIONS. PLEASE NOTE THAT THESE BUGS HAVE BEEN CATALOGED AND WILL BE FIXED IN UPDATES! NEWS ABOUT UPDATE PROGRESS WILL BE MOST EASILY AVAILIBLE ON MY DISCORD SERVER!]
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NOWN BUGS/ISSUES: [If you see anything break, and/or are not sure about it, please tell me in our Discord server! Please keep in mind, this is a test to find the UNKNOWN bugs.]
--The inventory destroys items if picked up while inventory is full, the function that checks for full inventories on clients is currently BUSTED and loops the entire client inventory, filling it with any picked up item. This functions correctly in single player/as the server but for now the function is entirely removed to until I can fix it.
--You may experience graphical errors (likely half baked HLOD and some pop-in, Some trees have the wrong material/shader.)
--The day/night cycle does not replicate yet
--You may experience overlooked replication errors, likely audio bugs because it is hard to test audio on a single machine. I'll be using this test to make an overall checklist.
--Harvestmen do not have footstep sounds yet, and the animation is janky. I prototyped them with the procedural system from Chitin, but here I will later replace it with a traditional animation blueprint.
--The mini-map is disabled until I can make it A. read the map fully orthographically (it cuts off at certain z heights) and B. Replicate it and optimize it in multiplayer.
--Auto retaliation is broken. You will play the attack animation, but you will not damage an opponent in PVP until you select attack.
--It it currently possible to attack yourself, so be careful when clicking.
--Stacks/duplicate items do not currently drop on death.
--You will msot likely face rubber banding/lag issues playing on a 2.4ghz and or hotspotted/multi router connection, 5ghz wifi ethernet is recommended for now.
--Item stack numbers stay visible in inventory after death. You can just place a new item in that slot if you would like to clear/reset it.
--There is no data saving yet, so once you disconnect/quit, your player resets
--Combat/armour values and calculations are WIP. Health values may sometimes go up randomly in combat, if someone out there is an expert in RPG formulas please message me.
--On rare occasions, attacking may not work. Not sure what causes this, probably some kind of sync issue. It may be related to existing attack states, but again, no clue and it is rare. If this happens, reconnecting should fix the issue.
DESIRED FEATURES FOR FUTURE UPDATES:
[FEEL FREE TO FIGHT OVER WHICH FEATURES YOU WOULD LIKE TO SEE FIRST IN THE DISCORD!! THE TOP 5 MOST SUGGESTED WILL BE ADDED TO THE NEXT UPDATE!!]
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--Fixes for above problems obviously
--Better looking menus with more polished buttons and other UI elements. Still experimenting with UI style overall.
--More geometry, natural structures and cities/towns with new buildings and perhaps some new foliage.
--Interiors
--Player domiciles (pending interiors, player data)
--Build/decorate mode
--NPCs/Caravans
--Audio settings and other QOL settings
--Additional Music
--Storage containers
--Stores/trading/a general use for Yuuli
(pending storage containers, player data)
--Skill progression/potential new skills
(pending player data)
--Adding WIP weapons and equipment
--Tech specific equipment
--Chat logging and basic server tools
(pending player data)v --Player Data
--Play in browser (on my website or new dedicated domain)
--More SFX
--Cleaned up player skin textures
--New animations for new actions/attacks
--Emotes
--Bowguns
NOTES FOR CURRENT GAMEPLAY:
--To play on the official server, click on "join Holy Realm"
--To play solo, click "Singleplayer"
--Starting and joining custom sessions is WIP and MAY or MAY NOT work. You will have to port forward, and joining can be done through [~ open (IP)] in the console, as the browser (outer realms) is a WIP.
CURRENT/PLANNED SKILLS/TRAITS:
--Fishing
--Martial arts
--Marksmanship
--Sharp weapons
--Blunt weapons
--Armed melee
--Blocking/shields
--Strength
--Defence
--Max health
--Max battery
--Tech
--Ozone bending
--Tools
--Hacking/computers
--Lockpicking
--Mining
--Smithing
--Agility (max run speed, also capped by species
limitations as well as armour weight)
--Bounty
--Faction relations
--Appearance of: (disguise)
--Crafting
--Cooking
--Herbalism
--Faith (sometimes aligned with faction)
--Medicine
--Stealth
--Cooking
--Hunting
--Social stature
--Total Excai (XP)